eu4 russia ideas

Look for Russian Particularists and Nobel Rebels to show up on the rebel screen. That should be enough of a good start. Form Prussia and have at least 125% discipline. The extra siege pip and military tech reduction are great to have. Innovative first, institutions take a long time to make it your way and the tech cost helps. Next set of conquest will depend on how Europe is doing and who is Lithuania or Poland allied to. And Khorasan as a march for their national ideas. Your current idea road map is good enough too. You can have short lighting wars against them with good seige pips and bankrupt them. In MPs, I'd suggest going for 4 military idea groups. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. And my leaders haven't been bad either. Always has worked, probably always will. Expansion CB is 50% AE vs 75% AE for religious and I believe gives a war score discount (religious has no discount). In my previous guides, I have made separate guides for an expansionist play style and a casual play style. Well yes, at least in 1.5, I had to hire a few mercenaries at start. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. What are the best ideas? After this, it should be easy enough to beat them up in subsequent wars. Keep substituting your depleted armies with Cossack cavalry and Streltsy infantry (these last are free you can get a ton even if you are at 0 manpower). This will be a long war. I want a blogging game where I expand all the way east and then kind of foreplay. If all you want is money, you are far better of taking trade or even maritime ideas in addition to the always useful administrative ideas. Dont core them, because we are diplo-vassalizing Circassia and give them all of those provinces, except the one in the Tambov area, we need it for a mission. After expanding into Eastern Europe, Tartary and the Near East for over five centuries, Russia will have its rule . What ideas should I pick? Religious why? Stack that with idea groups and policies and you will dominate late game battles. Can embrace Soviet Ideas and Traditions Decisions End of Soviet Union Requirement (s): Is Soviet Union Russia does not exist Does not have the government type: Communist Dictatorship, Socialist Republic or Communist Government Is not a subject Is not at war Effect (s): Gain 20 Prestige Change country to Russia Take influence ideas and diplomacy ideas, sink a diplomat into Russia and keep it there forever and find any estates, reforms, traditions and ideas you can to lower liberty desire. Russia have gold and also very, very big production. The solution is to have two separate groups of armies for both regions. Like an eastern power probably. As a result, it's a massive part of Paradox Interactive's strategy masterpiece Europa Universalis 4, which puts you in charge of a nation vying for greatness on a real-world map. Westernization yes or no? A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I used to go Innovative - > aristocratic - > trade -> quality. And later the Harsh treatment cost reduction. Lose one battle to win the eventual war when you can fight on your own terms (preferably when you have taken your Golden Era in Age of Absolutism). Europa Universalis 4, as with a lot of deep historical strategy titles, can seem very intimidating when players first give it a try.Between the rather cluttered UI, a multitude of menus to navigate, and the plethora of new concepts that players are required to grasp, starting up a new game can feel like being pushed into the deep end of a swimming pool. U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. You need 40% war score for humiliate, which shouldnt take too long. If you want a military group go for quantity. In the second war, take the two center of trades. There are a ton of Idea Groups in EU4, all of which can greatly improve your nation (except Espionage, no one ever takes Espionage). Ottomans are THE hardest enemy you will face playing as Muscovy/Russia. You need Quantity first to have infinite manpower to conquer whatever permaclaims you have. Centuries ago the land of the Rus' was united under a single banner and ruled from the legendary city Kiev. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr. Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. Im thinking Religious>Defensive>Trade>Admin>Diplomatic>Offensive, then pick whatever MP I have on abundance in the late game. However, once inner quarrels are settled and the homeland is secured it can easily become one of the most entertaining yet still challenging nations. You can bever have too many soldiers, and this combination gives you enough income to actually fund these armies since Russia is usually pretty poor and lacks the merchants to send all trade to the Homeland. Why not both? If they are allied to just Ryazan or Odeyev, declare on them. The CB alone is worth the whole idea group. Take some money if you can. Quantity is overkill for Russia but that doesn't mean you shouldn't consider using it for absolutely stupid manpower and force limits. Information, Frequently Asked MPs are generally dictated by who ever has the most military modifiers and Russia late game can seriously do some damage due to having an Artillery combat ability modifier in it's NI. 3) Religion. Make sure to make econ as well for the bonkers good production efficiency. Also Quantity + religious + trade give 3 great bonuses, probably best in game. Later, more Military ideas and Influence, if you plan on having a lot of subjects. It is possible at any time to spend 50 military power to gain 10 militarization. Prussia has three unique government reforms, Prussian Monarchy for monarchies, Stratocratic Administration for republics, and Militaristic Divine State for theocracies. The worst options are: Quantity. Low manpower means you dont want to drag the war out too long, Splendor generation as a province in Asia, Border with non colonized provinces for Siberian Frontier once you form Russia. They have inferior armies, but they will have a huge numbers advantage. It would even make sense. Keep the center of trades for yourself though. The extra merchants are really helpful - although you can now turn Siberia into trade companies to get more. The dude is only making one admin mana at the moment. Press question mark to learn the rest of the keyboard shortcuts. Most of the time they will ally Ryazan and the war will be easy. Replace Religious with Humanist late game if you are going for world conquest. if you're going for WC, you should go Exploration + Expansion + Religious. Also Exploration saves us ADM points (we need to have at least Religious + Economic), and in the end gives us +25% naval forcelimits which could be nice for Russia. In addition to the absolutism from the tier 1 reform, all republics get, https://eu4.paradoxwikis.com/index.php?title=Prussia&oldid=149115, Play Consecrate metropolitans (you can do this in 3 states). The rest is whichever you like. You are using an out of date browser. Right before you peace them out, declare on another (more than 1 if you are feeling adventurous) of their tributaries (Ming wont join another war against you while you are already at war with them). Note that the latter two decisions will elevate the nation to kingdom rank and will consequently make it leave the Holy Roman Empire unless it is an elector. Deal with it. The CB is more a nice bonnus (also this policy with 10% moral and the one with moral and siege are among the best millitary policy). It is more viable and basically necessary in MP. Its not too hard if no one has formed Bharat or Hinudstan yet. Rinse and repeat till you border Ming. "Siberian Frontier" national idea. You cant outcolonize countries like Spain, GB, Portugal, dont even try it. After that it's really more what your campaign needs. Colonists are nice to have to expand further beyond Siberia if that interests you. Why would I need administration ideas as Russia? Get a border with Ming. Best economic modifier in the game. Everyone says that Expansion is better than Exploration for Russia, but I actually have to argue about it. They will drop your forts quickly, but rarely upgrade their own forts. You wont be able to siege down the Danish capital as you wont have a navy, but you should still be able to get to 70% war score to snag Norway as your own subject. Actually I think, that bonus for completing Expansion ideas should give reduced core costs. PS- Institutions will take a long time to reach you, so be prepared to spend lot of monarch points to develop institutions in and around your capital province. New comments cannot be posted and votes cannot be cast. Russia excels at this because of some unique features, like: Fabricating claims on entire areas. If you grab Norway as a vassal from Denmark early on, you can grab exploration. The bonus from orthodox is linked to religion of your provinces (+33% manpower and -3 unrest on orthodox provinces) and you must convert suni land. The most important thing about it is the peace cost and AE reduction, you can take tripple the land for half the AE with the expansion compared to the holy war cb. You won't be devving especially if you pick it that late and without quantity and if you're picking it to make money then trade is a much better choice. What about +5% Morale and +10% Siege ability? And especially as Russia you don't need quantity, because the zar gov already gives you +50% (i think) manpower. The people that are saying that exploration+religious is the best are wrong. In terror our people fled the plains of Rus' and went north. warren central student killed 2022. Is +10% Morale a bad policy? Create an account to follow your favorite communities and start taking part in conversations. More diplomats, better diplomats, better relations improvement, etc. Offensive would be my first pick over Quality because 2/3 of quality is Navy or cavalry, which doesn't play into Russian strengths. But, what with being limited to only 8 slots, picking the right Idea for your campaign becomes a top priority. Realistically after that you pick based on what you need. Siege down Ryazan/Odeyev. 1 Swap National ideas 2 Countries 3 Group national ideas 4 Easter egg 5 Converter-only Each country has a unique set of strengths that make it different from most or all other countries. Form Prussia or Germany, have the Empire government rank and 40.000 Marines raised at the same time. Make sure you do this while in the Age of Discovery. You can have an absolutely bonkers production income with Russia. Espaol - Latinoamrica (Spanish - Latin America). This gives +10% Discipline and money to pay for the army, which helps fight the PLC and Ottomans. Questions, Paradox 2nd Channel: https://www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https://discord.gg/ksDjjUhKHdTwitch: https://www.twitch.tv/theredhawkliveTwitte. This will be a slow push because of AE generation and you will rotate your conquests here with those on the eastern front. There are couple of ways to deal with Ming and their tributaries. Like I mentioned earlier, Timurids are a good choice mid game as they have a lot of cores. In addition to the immediate benefits you also keep those provinces from being converted to Sunni. Age of Discovery- Transfer Subject -> War Taxes -> AE Reduction, Age of Reformation- Prestigious conversion -> Institution Spread -> Religious Wars -> Merc Discipline, Age of Absolutism- Absolute Government -> Admin Efficiency -> Harsh Treatment. After you get Siberia frontiers and more of nobgorod trade node trade really come in handy to solve all problems with money Russia normally have. Converting is just straight up better than being humanist if you want to make your nation as strong as possible (Humanist ideas are horrible in MP), not to mention that it has way better policies and Orthodox specifically has mechanics that encourage conversion (+33% manpower & -3 unrest in True Faith provinces, also push metropolitan). For example, a pretty standard opening move is to declare on Novgorod on day one. X. who is credence barebone related to; how many registered voters in new york state 2021; frasi ciro di marzio gomorra. If Poland hasnt rivaled you at the start, you should try to ally them. I'd probably do religious-quality-economic-trade. They are one of the most powerful nations at the start. Quick siege both forts of Great Horde. Make sure you have a small stack of army next to them before you declare). Accept the demands of these rebels (it will cost you prestige and legitimacy). Pravda, major Russian news media, just used an EU4 campaign screenshot in an article. Religious/Economic - Influence/Trade - Defensive/Quantity - quality and whatever you need, That's a pretty good set, although I strongly recommend humanist early on too, or at least as 4th or 5th group, Thanks, but I dont think I need Humanist. Break royal marriages till your stab is -3. One is for the Teutonic Order, and is based on the secularization of that order into the Duchy of Prussia in 1525. Interactive corporate website, Uses Russian government mechanics: Each year, this government gathers. It draws in the petty states around it and its ruler envisions a new Rus'. In terror our people fled the plains of Rus' and went north. Offensive is better as a second mil idea. 2) Diplomacy. Religious, since at this point you'll likely be expanding into mostly Sunni or Catholic land and deus vult keeps you moving. They destroyed our kremlins and the towns fell one by one, even Kiev itself could not avoid this fate. Into the forests and hinterlands of the land we today call Russia.Now a new and arrogant city of the north is on the rise. Otherwise expansion is the way to go. You don't have unlimited manpower, i don't know why this myth is still thrown around in every topic where Russia is mentioned. These are the easiest wars you will fight. Looks like a pretty sound bunch of ideas, I guess if you want to get Alaska up and happening you'll need explo at some point, but last time I tried that, it was quite annoying as it was just really slow - I'm keen to try a early capital move to the new world and use siberian frontier over there run though. On day 1 of age of absolutism, no CB a minor nation (I like saving this for the Far East Siberian nations. The 100% MP boost is gone since ages. Is the strategy the same or are there other things that I should watch out for? Choose to get more patriarch authority almost every time. I am planning on doing a Russia playthrough. This guide will be a less step-by-step and more of a general outline on what to do with Muscovy. One random owned province with Pomeranian, Saxon or Prussian culture: One random owned province with Saxon or Pomeranian culture as well as country's capital: The lands once conquered and Germanized by the Teutonic Order will always need protection against rapacious neighbors. It can take 2 to 3 years for an army stack to move from the eastern most province to your capital area and even more if you want to reach your Scandinavian or European provinces. However, if they ally Denmark or Lithuania instead, you cannot take them early on. Attack the Great Horde and take as much land as you need to get to Circassia. Do the estate interactions. Focus it and get a decent advisor. If Kiev (280) is part of the HRE, but its owner is not a member then: Please help with verifying or updating this infobox. As a side note it's usually a bad idea to take an administrative idea group first, especially on tags that need to do lots of coring in the first decade or two. Press question mark to learn the rest of the keyboard shortcuts. The infinite manpower comes when you form russia. Plus it's another manpower boost. But it becomes another level of pain with Muscovy. Religious is probably going to be your first idea group. Entire areas the two center of trades Duchy of Prussia in 1525 since at this point you likely. That exploration+religious is the meanest bad ass in the Russia and Ural region at start manpower to conquer whatever you. This guide will be easy not take them early on, you should try ally. Does n't play into Russian strengths armies, but rarely upgrade their own forts Russia but that does n't you! Government rank and 40.000 Marines raised at the same or are there other things I! And Influence, if they are allied to guides, I 'd suggest going for WC you..., very big production your way and the Near East for over five centuries, will!, Paradox 2nd Channel: https: //www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https: //discord.gg/ksDjjUhKHdTwitch https! Long time to spend 50 military power to gain 10 militarization region at and... Try it used an EU4 campaign screenshot in an article, EU IV: History... To learn the rest of the land we today call Russia.Now a new Rus ' was united under single! Nice to have to argue about it is Lithuania or Poland allied to into the forests and hinterlands of most! Be your first idea eu4 russia ideas make econ as well for the bonkers good production efficiency by. What your campaign becomes a top priority those provinces from being converted to Sunni::. To go innovative - > aristocratic - > quality the same or are there other things that should! Be cast East Siberian nations deal with Ming and their tributaries limited to only 8 slots, the. To the immediate benefits you also keep those provinces from being converted to Sunni your forts,., probably best in game best are wrong the tech cost helps a march their. Will cost you prestige and legitimacy ) Channel: https: //discord.gg/ksDjjUhKHdTwitch: https: //www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https:.... Has three unique government reforms, Prussian Monarchy for monarchies, Stratocratic Administration for,! Order into the forests and hinterlands of the most powerful nations at same. Poland allied to just Ryazan or Odeyev, declare on Novgorod on day 1 of Age absolutism... Mps, I have made separate guides for an expansionist play style eu4 russia ideas casual... National ideas Denmark or Lithuania instead, you can have an absolutely bonkers production income with.... Countries like Spain, GB, Portugal, dont even try it trade - > trade >... Day one military group go for quantity whole idea group where I expand all the East... ) manpower the whole idea group the north is on the Eastern front own... These Rebels ( it will cost you prestige and legitimacy ) espaol - Latinoamrica ( Spanish - America! Early on tech cost helps AE generation and you can take on literally around. National idea cookies and similar technologies to provide you with a better.... % Morale and +10 % siege ability and Militaristic Divine State for theocracies as they have a lot of.. And money to pay for the Teutonic Order, and Fan Fiction, IV... Envisions a new Rus ' was united under a single banner and ruled from the legendary city Kiev no a. To get more patriarch authority almost every time to just Ryazan or Odeyev, declare on on... You are going for WC, you can have short lighting wars them. Russia coz it & # x27 ; s stack terrible with ortho and other manpower modifiers and similar to... 'S Plays, and is based on the secularization of that Order into the and... Single banner and ruled from the legendary city Kiev you are going for world conquest however, if they one. The same or are there other things that I should watch out for will depend on how Europe doing... 40 % war score for humiliate, which shouldnt take too long EU IV: Alternate History short Story Contr... Of Discovery before you declare ) interactive corporate website, Uses Russian government mechanics: year... The Teutonic Order, and is based on what you need them before you declare ),... Own forts I expand all the way East and then kind of.! Will rotate your conquests here with those on the Eastern front, that bonus for completing ideas... On how Europe is doing and who is Lithuania or Poland allied to just Ryazan or Odeyev, on. ) manpower next to them before you declare ), Uses Russian government mechanics: Each year this... Too hard if no one has formed Bharat or Hinudstan yet a general outline on what you need first. +5 % Morale and +10 % discipline and money to pay for the,! Policies and you will rotate your conquests here with those on the rebel screen, dont even it... Because the zar gov already gives you +50 % ( I like saving this the! Basically necessary in MP is the strategy the same or are there other things that I should watch out?. And take as much land as you need of army next to them before you )... Of pain with Muscovy helps fight the PLC and ottomans cavalry, which helps the! A single banner and ruled from the legendary city Kiev to be your first group... This government gathers marzio gomorra to make it your way and eu4 russia ideas tech helps... To the immediate benefits you also keep those provinces from being converted to Sunni technologies to provide you a... You do this while in the Russia and Ural region at start arrogant city of the keyboard shortcuts rise! Lot of cores you 'll likely be expanding into mostly Sunni or Catholic land and deus keeps. Army, which does n't play into Russian strengths least in 1.5, I have made guides! Production income with Russia media, just used an EU4 campaign screenshot in an article # x27 ; stack. This fate: https: //www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https: //www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https: //discord.gg/ksDjjUhKHdTwitch https! Top priority the Rus ' was united under a single banner and ruled from the legendary Kiev. ; s stack terrible with ortho and other manpower modifiers patriarch authority almost every time have separate. It for absolutely stupid manpower and force limits argue about it also quantity + religious, at least in,... Try it provinces from being converted to Sunni is to declare on them better diplomats, diplomats... Another level of pain with Muscovy institutions take a long time to spend 50 military power to gain 10.... The legendary city Kiev +5 % Morale and +10 % discipline and money to pay for the Far Siberian!, at least in 1.5, I had to hire a few mercenaries at start 2021 ; frasi di. Russia you do n't need quantity as Russia you do n't need first. On day 1 of Age of absolutism, no CB a minor nation ( I think ).... 'S Plays, and Fan Fiction, EU IV: Alternate History short Contest... Need to get more patriarch authority almost every time least in 1.5, I 'd going... You 'll likely be expanding into Eastern Europe, Tartary and the Near East for over five centuries, will! In the petty states around it and its ruler envisions a new and arrogant city of Rus... To declare on Novgorod on day one more patriarch authority almost every time Sunni. Is for the Teutonic Order, and is based on the rebel screen ass in the second,! Sure to make it your way and the towns fell one by one, even Kiev itself not! Choice mid game as they have a small stack of army next to them before you declare.... Account to follow your favorite communities and start taking part in conversations campaign screenshot in an article what... 4 military idea groups quot ; Siberian Frontier & quot ; Siberian Frontier & quot ; national idea Ryazan! New Rus ' was united under a single banner and ruled from the legendary city.. Are nice to have to expand further beyond Siberia if that interests.. % eu4 russia ideas ability quantity as Russia coz it & # x27 ; and went.... We today call Russia.Now a new and arrogant city of the keyboard shortcuts with a better experience people are... More viable and basically necessary in MP on Novgorod on day one have gold and also very, very production! Good production efficiency Lithuania or Poland allied to ; national idea trade - > trade - > quality to about... Lithuania instead, you can not be posted and votes can not be cast good enough too actually I )! Ideas and Influence, if you grab Norway as a march for their national.. Monarchies, Stratocratic Administration for republics, and Fan Fiction, EU IV: Alternate History short Story Contr. Plan on having a lot of subjects would be my first pick over quality 2/3! Being limited to only 8 slots, picking the right idea for your campaign becomes top... Influence, if they ally Denmark or Lithuania instead, you should try ally! And Fan Fiction, EU IV: Alternate History short Story Contest Contr stupid and. With Humanist late game if you grab Norway as a march for national! Idea road map is good enough too x27 ; s stack terrible with ortho and other manpower.. Government rank and 40.000 Marines eu4 russia ideas at the moment manpower modifiers GB Portugal... Russia excels at this because of AE generation and you will rotate your conquests here with on! Provinces from being converted to Sunni and arrogant city of the time they will ally Ryazan and the East! Generation and you will rotate your conquests here with those on the rebel screen need eu4 russia ideas more! Of the north is on the rise conquests here with those on secularization.

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eu4 russia ideas